| --/> | from droqen · 1767776899460.0 reply |
hello im on my computer
| --/> | from q1 · 1767563114808.0 reply |
| re: | maybe someone (q1?) should post the link by pn |
i completely forgot about connecting-tunnels. just put it up there
| 1 reply |
| --/> | from pn · 1767246892496.0 reply |
| re: | miss y'all. i wish this was more popular by 🌱🌿🌲 |
maybe someone (q1?) should post the link in #connecting-tunnels
I have this tab permanently open but it tends to get lost in the forest, plus idk how to write stuff. but hello i am here too o/
| 1 reply |
| --/> | from q1 · 1766401942011.0 reply |
| re: | aaaaaaaaa!!! like imagine if you filled by 🌱🌿🌲 |
this makes me think of tetris 99, where you can naturally guide the energy of your game (more so in the early game) by making good selections about who you're attacking. it's of course a battle royale and not a matchmaker, but it felt like a system where i could be clever and aim for strong kills or just chill and play my own game if i wanted
| --/> | from 🌱🌿🌲 · 1766395148824.0 reply |
aaaaaaaaa!!! like imagine if you filled out a questionnaire before queueing up to let the computer know what kind of match you're looking to have, and it took that into account !!!!
(i want to try something new, give me an easier matchup // i've had a long day and i need to obliterate noobs // i'm looking for a challenge, give me weaker teammates than usual // i'm looking to goof around, set me up with people doing wacky strategies i'm not used to seeing // pair me with teammates who are into clear communication and who prioritize working together // i don't have a lot of time, match me with people who tend to surrender early // i want to play a slower paced game, match me with people who don't go on high-tempo nonstop combat sprees)
| 1 reply |
| --/> | from 🌱🌿🌲 · 1766394740217.0 reply |
| re: | i empathize so much... i played 6 games by wren |
the accuracy of "but when i do well it is maybe the most fun ive ever had in a video game" has been haunting me ever since i first read it.

i am imagining how consistently scintillating [the] games would be if matchmaking were designed entirely around architecting the closest matchups possible instead of optimizing for low queue times.
like i'm fairly certain the matchmaking just looks at account win/loss, but there's so much more you (hypothetical juicy team matchup designer + data freak) could take into account toward the goal of orchestrating the heart-poundingest nailbiters ever— and on the regular.
decisions that take place after a match is found but before a game begins could be moved to before queueing up also!! like the game doesn't have to feel like emotional gambling ("the computer wanted me to win/lose to bring my track record closer to 50/50" and/or "my teammates/opponents were abysmal/godlike, thus taking all the joy of struggle out of the game. a win or loss was inevitable due to forces outside of my control"). the most fun you've ever had in a videogame could happen more often, i think.
i dunno,,