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<\-- from q1 · 1761591099439.0 reply
re: cut off the head by rp0

i haven't played a large game since i played disco two years ago so it's easy for me to agree. though it's not really a choice of principle if it's just what i'm used to. i sure do love a good itch trawl. i think the fact that some of these games are so short makes them so beautiful to me. maybe it's because finding 10 games that don't really interest me before 1 that does makes that interest spikier. maybe it's because things affect me in slices so i'm more conducive to a short n focused experience than a long, meticulously paced one. sometimes when the right one hits at the right time it's like it's beaming into my brain. i think what's happening is that it's triggering my imagination.

but i did wonder recently if my taste in stuff is too... insular? i let myself get drawn to stuff naturally but natural ends up enforcing my status quo. i agree curations like indiepocalypse are good. i should check it out more often. and all the other sources of curation i've found and enjoyed. i should find a way to keep track of these sources.

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--/> from pn · 1761631810332.0 reply

I feel mostly the same, I love the itch trawl and not because I feel like I should, I just prefer small games.

For me I think it's because I don't really like clear communication, like a sanded down Aaa game. I like when the goals and mechanics are unclear, especially when they're unclear on accident. it's thrilling to play a horribly opaque game by someone who's never made a game before, you have no idea what's gonna happen next

I like a certain kind of pixel art for the same reason. if the game isnt stimulating my imagination I tend to get bored

hmm I should also find sources to get me out of my bubble of the-sort-of-stuff-that-i-click-on. any sources you can share?

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--/> from 🌱🌿🌲 jakeyouh · 1761606404942.0 reply

omg!! the 0:38 second long post soundtrack you shared ended the EXACT moment i finished reading your post!! #appreciate-anything